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	<title>Comments on: Inventing On Principle Applied to Shader Editing</title>
	<atom:link href="http://www.thealphablenders.com/2012/07/inventing-on-principle-applied-to-shader-editing/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thealphablenders.com/2012/07/inventing-on-principle-applied-to-shader-editing/</link>
	<description>procedural computer graphics</description>
	<lastBuildDate>Fri, 17 May 2013 04:19:39 +0000</lastBuildDate>
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		<title>By: Andrew Caudwell</title>
		<link>http://www.thealphablenders.com/2012/07/inventing-on-principle-applied-to-shader-editing/comment-page-1/#comment-726</link>
		<dc:creator>Andrew Caudwell</dc:creator>
		<pubDate>Fri, 17 May 2013 04:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.thealphablenders.com/?p=319#comment-726</guid>
		<description><![CDATA[Hi.

The GLSL sandbox &#039;editor&#039; page (https://github.com/emackey/glsl-sandbox/blob/master/static/index.html) is actually fairly self contained and can run on a static website or even locally.

If you wanted a display only version of it on a website you would just need to replace the content of the &#039;fragmentShader&#039; script tag with your own and disable any features you dont want.

Incidentally if you haven&#039;t you should check out the new ShaderToy website (https://www.shadertoy.com/).]]></description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>The GLSL sandbox &#8216;editor&#8217; page (<a href="https://github.com/emackey/glsl-sandbox/blob/master/static/index.html" rel="nofollow">https://github.com/emackey/glsl-sandbox/blob/master/static/index.html</a>) is actually fairly self contained and can run on a static website or even locally.</p>
<p>If you wanted a display only version of it on a website you would just need to replace the content of the &#8216;fragmentShader&#8217; script tag with your own and disable any features you dont want.</p>
<p>Incidentally if you haven&#8217;t you should check out the new ShaderToy website (<a href="https://www.shadertoy.com/" rel="nofollow">https://www.shadertoy.com/</a>).</p>
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		<title>By: MJPetrie</title>
		<link>http://www.thealphablenders.com/2012/07/inventing-on-principle-applied-to-shader-editing/comment-page-1/#comment-725</link>
		<dc:creator>MJPetrie</dc:creator>
		<pubDate>Thu, 16 May 2013 23:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.thealphablenders.com/?p=319#comment-725</guid>
		<description><![CDATA[Hi, thanks for the post. I&#039;m a newbie to GLSL, do you know if there&#039;s any easy way to run code created in GLSL Sandbox via a standalone WebGL canvas? I&#039;m making a web page for an art presentation - GLSL Sandbox is an amazing tool for creating, but I&#039;d like to use my creations as part of a separate web page, accompanied by music etc.

Any help or links to tutorials to do this would be much appreciated.

Mike]]></description>
		<content:encoded><![CDATA[<p>Hi, thanks for the post. I&#8217;m a newbie to GLSL, do you know if there&#8217;s any easy way to run code created in GLSL Sandbox via a standalone WebGL canvas? I&#8217;m making a web page for an art presentation &#8211; GLSL Sandbox is an amazing tool for creating, but I&#8217;d like to use my creations as part of a separate web page, accompanied by music etc.</p>
<p>Any help or links to tutorials to do this would be much appreciated.</p>
<p>Mike</p>
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