Category Archives: Graphics

Art, Visualizations, Demos etc

Signed Waves

Some experiments on the theme of waves I did last year. The idea with the first two images was to have the tubes in the background be displaced and twisted by the foreground object creating this wavy lines effect: Below, an attempt to create fake ocean waves with by creating a sine wave from the […]

Fractal Pottery

Below are some renders of pottery with KIFS fractal patterns I made a while ago with my in development SDF editing software. These were made to explore ways of projecting fractal patterns onto other objects and also the potential applications for 3D printing. Here are few examples of the quality of the editors mesh generation […]

Looping Fractal Zooms

This concept came from seeing a perfectly looping animated GIF of a zoom into 2D fractal. While the animation really looped every few seconds, the self similarity of the fractal and the lack of an noticeable cuts produced the illusion that the zoom was going on forever. This made me think about how I could […]

More Alien Vistas

Today I played around with a technique for combining different distance functions. It proved quite an effective way of producing interesting planet-like objects, among other things. Here are a few variations I encountered through experimentation: The middle panel looks like it would make a nice piece of album cover art.

Inventing On Principle Applied to Shader Editing

Recently I have been playing around with GLSL Sanbox (github), a what-you-see-is-what-you-get shader editor that runs in any WebGL capable browser (such as Firefox, Chrome and Safari). It gives you a transparent editor pane in the foreground and the resulting compiled fragment shader rendered behind it. Code is recompiled dynamically as the code changes. The […]

Show Your True Colours

This last week saw the release of fairly significant update to Gource – replacing the out dated, 3DFX-era rendering code, with something a bit more modern, utilizing more recent OpenGL features like GLSL pixel shaders and VBOs. A lot of the improvements are under the hood, but the first thing you’ll probably notice is the […]

Life is Strange

Here is my tribute to a fascinating new fractal I talked about in an earlier post, the Mandelbulb. (Youtube: https://www.youtube.com/watch?v=W3x4uJJqs_w) The music in the video is ‘Life is strange (trance remix)’ by darkangell. I recorded the scenes using my work in progress Mandelbulb Viewer/Fly through builder application (which is on my github, if you’re curious). […]

New Logstalgia Released

I’ve just released a new version of Logstalgia, my website access log visualization that looks a bit like Pong if only it had been created by Jeff Minter. Logstalgia is also referred to as ApachePong (referring to both the Apache Web Server and Pong) which is a much better name, but also covered by multiple […]

Linux.Conf.Au 2010

Last week I attended Linux Conf Australia, the annual conference for all things Open Source down under, this year held in Wellington, New Zealand, the city where I live. I was very lucky to get the opportunity to organize some of the displays at the conference. An application developed for the conference displayed information such […]

Strange Alien Vistas

I’ve been messing around with a new fractal discovered only a few months ago dubbed The Mandelbulb. It has similar interesting visual properties to its forebear, the Mandelbrot fractal, but in three dimensions, which hadn’t been achieved until now. Here are a few non-typical renderings of the Mandelbulb taken very close to the surface that […]